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This article lists the various people who have contributed to SCP - Containment Breach.

Joonas Rikkonen

Joonas Rikkonen.jpg
Regalis' most commonly used avatar.

Joonas Rikkonen (commonly known as Regalis) is the creator and the main coder for SCP - Containment Breach as well as the creator of SCP-087-B. Besides taking care of the development of the code for the game, Regalis is also involved in graphic design, sound, and 3D modelling.

A few months after Regalis created SCP-087-B (which was inspired by Haversine's SCP-087 game) he began working on SCP - Containment Breach. He originally intended it to be a small game with a few SCPs, but as the game's popularity grew he began turning it into a full blown game. The popularity of the project also inspired Regalis to pursue a career in game designing.[1]

On November 19th, 2014 Regalis announced his new company called Undertow Games as well as his next game, Barotrauma.

Third Subvision Studio

Third Subvision Studio is an independent game development studio managed by PXLSHN (also known as ENDSHN ) and Vane Brain. They predominantly assist Regalis with working on SCP - Containment Breach, starting from v1.3 onwards.

Third Subdivision also manage their own modification for SCP - Containment Breach entitled SCP - Nine-Tailed Fox.


Jesse Ludtke

Jesse Ludtke (commonly known as MonocleBios ) is most notable for creating several modifications that attempt to make troubleshooting SCP - Containment Breach much easier. He created the DebugHUD, several new Console commands and the Resource RTE mod, allowing for more detailed crash reports.

Sam Lynch

Sam Lynch.png

Sam Lynch (commonly known as InnocentSam ) is most notable for creating the SCP-008, SCP-500 and SCP-1123 (as part of his Box of Horrors Compilation ) modifications, which were later implemented into official releases of SCP - Containment Breach. He also provided one of SCP-1048's drawings.

Juan Arce

Juan Pablo Arce (commonly known as Juanjpro ) is known for creating SCP-178 and SCP-1074, two SCPs which were originally part of the Box of Horrors Compilation that were later implemented into SCP - Containment Breach by Regalis. He is also responsible for creating numerous bug fixes and tweaks for the game, many of which having been incorporated into official releases. He also provided one of the SCP-1048 drawings.

Shortly after the release of v1.0 Juanjpro started working on a port of SCP - Containment Breach to the Irrlicht Engine in response to Windows 8 and onwards having poor compatibility with DirectX7, which Blitz3D and by extension the game used.[2] After nearly two years of development he cancelled the port, citing general lack of interest in the game as his main reason for doing so.[3]



Night is most notable for modeling and animating SCP-096's current model, which was introduced in v0.6.5, as well as the Mobile Task Force/Guard model that was introduced in v1.0.

Night was in the process of creating a new model for SCP-682, before becoming inactive on the SCP - Containment Breach's forums indefinitely.[4]

James Bear

James Bear (commonly known as Moonsaber ) is most notable for modelling SCP-860-2, as well as creating concept art for several SCPs. He also provided several drawings for SCP-1048.

Reilly Grindle

Reilly Grindle (commonly known as Astray488, formerly known as Mirocaine ) has worked on modeling and animating several characters for the SCP - Containment Breach. He has arguably done the most modelling work for the game.

After the release of v1.0 Astray stated that he will no longer be active in SCP - Containment Breach's development due to work and school.[5][6] On May 30th, 2015 he briefly returned to the game's forum whilst providing several new models for v1.2, but has since gone inactive again.

Ryan Stillings

Ryan Stillings (commonly known as Risingstar64 ) is most notable for creating several 3D props, significantly reducing the poly count on SCP-173's model and writing SCP-860-1's generation algorithm. In addition he has also provided several bug fixes for SCP - Containment Breach, many of which Regalis has implemented into official releases.


Atomicsneak is notable for creating SCP-173's previous model which was used in v0.1-0.1.2.


GamerEntitlement is notable for creating SCP-173's current model as well as creating the model for the security cameras.


Micro is notable for creating SCP-106's current model as well as the eyedrops model.


Prosth is notable for rigging SCP-106's current model as well as creating SCP-860's model.


Hakkla is notable for creating the models of SCP-079 and SCP-294.

Brandon Smith

Brandon Smith is notable for creating several 3D props including the levers, large containment doors, computer monitors and keyboards.


  • Cridone - Intro sequence monitors, battery and syringe textures, dared question Regalis' font choices.
  • Kenneth Crooker - Animated SCP-860-2
  • MarianoEzequielC - SCP-860's Loading Screen Image
  • Redbull.Ivan and TheKMan - SCP-1499
  • Tom Malinowski
  • SaitoFox

Music/Sound Effects

  • Class401
  • Caleb Yu ("Omniary")
  • FireFox
  • Slagar


  • Caleb Yu ("Omniary") - SCP-513-1's Texture
  • Irontaco - SCP-1048 Drawings
  • KyoteeWilliams - HUD Sprites
  • Brokami - Updated HUD Sprites
  • Orgil Pount ("Destructoid") - Guard visor texture
  • Catnipbuddy - Dead Class-D Corpse
  • Anon4743 - Keycard Textures


  • Caleb Yu ("Omniary") - Wrote the dialogue for all the characters in the intro sequence.
  • Dr. Gears - A few documents and ideas for SCP-106 and SCP-914.
  • Irontaco - Wrote the loading screen text and MTF dialogue.
  • Steelpoint - A few documents and ideas for characters.


  • Polyfox Digital - Post-v1.3 quality assurance.
  • Christian Rieß - v1.3 quality assurance.
  • Haversine - Created the SCP-087 game which was the main inspiration for SCP-087-B and SCP - Containment Breach.
  • MushFarmer - Donated $1000 to the game's development.
  • /v/ (4chan) - Ideas and support.

Gage Allen

Gage Allen.jpg

Gage Allen (commonly known as Lotims) is most notable for creating the two official trailers for SCP - Containment Breach. He is currently working on a professionally done, live-action short film based on the game called Containment Breach: Run.[7]

The first trailer created by Lotims.
The second trailer created by Lotims.

See also