SCP - Containment Breach Wiki
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WARNING: The following may contain spoilers about the game.


Gateb1

Gate B is one of the secondary exits to the facility. It is where most of the endings take place.

Description

Gate B is found in a single room with a large blast door, with its name labeled above the door. Next to it is an elevator that leads to the surface of Gate B, which consists of some buildings and a long hallway with glass coverings built into the white, snow-covered hillside. The end destination is a large control room with a screen displaying a conversation between two control units about the use of the Alpha Warhead against SCP-682.

In-game

As a result of returning power to SCP-079 by turning the remote door control back on, SCP-079 will allow access to Gate B. Using the elevator, the player is greeted to a large hallway which leads to the walkway to the end sequence control room. The player has to run past patrolling guards on the rooftops and the Apache helicopters, which will shoot at them. The player will need a high level keycard to enter the final room.

As the player passes through the hallway, an event will occur with SCP-682, who also breached containment. Apaches will begin firing upon an offscreen SCP-682, trying to stop it from escaping. If the player chooses to, they can see one of the helicopters be swatted out of the sky by SCP-682's claw. Shortly after the Apache is downed, the intercom will come on, announcing that the Alpha Warheads will be detonated.

There are two endings at Gate B. If the player has not turned off the Alpha Warheads in the Warhead Silo before the player reaches the control room, a siren will sound and a bright flash from the warhead's explosion will cover the screen at the end of the countdown. After this, the ending logo will appear. A radio transmission will be heard, as a radio operative from helicopter OH-6 requests the deployment of an MTF unit to scout for remains at ground zero. However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682.

If the player has turned off the Alpha Warheads in the Warhead Silo, the nuclear detonation will not occur and the intercom will come again to order all MTF units head back to the gate to handle SCP-682. Following the announcement, an unidentified MTF group (presumably Cloud Nine), or another Apache will locate the player and terminate them, ending with a transmission clarifying that a stray Class-D has been terminated.

Trivia

  • SCP-096 can appear at Gate B if the player has viewed its face earlier on.

Gallery

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