- 1 Gas Mask
- 2 Keycards
- 3 First Aid Kit
- 4 Syringe
- 5 Ballistic Vest
- 6 S-Nav
- 7 Hazmat Suit
- 8 Radio
- 9 Batteries
- 10 ReVision Eyedrops
- 11 Pills
- 12 Documents
- 13 Severed Hand
- 14 Clipboard
- 15 Wallet
- 16 Night Vision Goggles
- 17 Item SCPs
- 18 Joint/Smelly Joint/Cigarette
- 19 Strange Bottle
- 20 MasterCard/Playing Card
- 21 Origami
- 22 Emily Ross's Badge
- 23 Quarter
Super Gas Mask
When put through SCP-914 on "Fine" or "Very Fine", the Super Gas Mask is made. When it is equipped, it will constantly replenish the player's stamina, allowing for long periods of sprinting while equipped . It will counteract the negative effects that the ballistic vest has on sprinting.
Heavy Gas Mask
If the gas mask is combined with an ingot of SCP-148 and put through SCP-914 on "Fine" or "Very Fine", it will produce the Heavy Gas Mask. This variant of the gas mask grants the player immunity to the effects of SCP-012, SCP-895, and SCP-966.
- Main article: Keycards
- See also: Injury System
Upon using it in the inventory, the player will crouch and start patching themselves up. It takes a few moments until the player finishes patching themselves.
Depending on how severe the injury is, it can either stop blood loss entirely or slow it down. Even with a first aid kit, the player will more than likely not survive several gunshots.
Small First Aid Kit
The small first aid kit is created by placing the normal kit into SCP-914 on the "Fine" setting. It should be noted that the small first aid kit is more effective against wounds and heals faster, compared to the normal first aid kit.
Blue First Aid KitThe blue first aid kit is created by placing the normal kit into SCP-914 on the "1:1" setting. This kit has the same effect on the player as the normal kit, but will affect the player with any of the following conditions:
- Increased speed, followed shortly by death.
- Inverts mouse controls (if they're already inverted then it will un-invert them).
- Blurred vision for 70 seconds.
- Fully heals the player.
- Critically wounds the player.
The fine syringe can be acquired by placing a normal syringe in SCP-914 on the "Fine" setting. When used, it will heal the player's injuries and cause the stamina meter to decrease at random rates.
Very Fine Syringe
The very fine syringe can be acquired by placing a normal syringe in SCP-914 on the "Very Fine" setting or placing a fine syringe in it on the "Fine" or "Very Fine" settings. Three different effects can take place once the player is injected with this item:
- The player's stamina will decrease at 10% its normal rate for 30 seconds while the player will be healed at a random rate.
- The player's speed will be increased shortly before they die.
- The player will begin retching for 30 seconds before they vomit.
Putting the very fine syringe in SCP-914 on the "Fine" or "Very Fine" setting will create an SCP-008 infected.
Heavy Ballistic Vest
The heavy ballistic vest protects all but the player's head from bullets. Once donned, the vest will cap the player's stamina at 60% of the normal maximum, but will give the player more protection against MTFs. If the vest is hit, the player will receive minor injuries, but will not receive any further drops to stamina. It is created by putting the Ballistic Vest in SCP-914 on "Fine".
Bulky Ballistic Vest
The bulky ballistic vest is unable to be picked up due to its weight. It is created by putting the Ballistic Vest in SCP-914 on "Very Fine".
Like the ballistic vest, the hazmat suit takes a while to be equipped, during which time it will heavily impede the player's movement speed. Once donned, the suit will cap the player's stamina at 60% of the normal maximum.
It will also protect the player from SCP-049's lethal touch, though SCP-049 will eventually remove the suit if given enough time. No other items can be used alongside the hazmat suit.
Heavy Hazmat Suit
The heavy hazmat suit is created when the player puts the hazmat suit and an SCP-148 ingot through SCP-914 on the "Fine/Very Fine" settings. The heavy hazmat suit grants the player immunity to the effects of SCP-012, SCP-895, SCP-966, and SCP-035's tentacle creatures.
Mysterious Hazmat Suit
The mysterious hazmat suit grants the player with the increased stamina regeneration of the super gas mask. It can be obtained by putting the hazmat suit through SCP-914 on the "Fine" or "Very Fine" setting.
- Main article: Radio
18V BatteryWhen the 9V battery is placed in SCP-914 on "1:1", the player will receive an 18V battery. It can only be put into the radio. Attempting to put it in the S-Nav will print a message reading: "The battery doesn't seem to fit".
Strange BatteryThis version of the battery can be obtained by placing it in SCP-914 on the setting "Fine" or "Very Fine". However, the player cannot use it, as attempting to touch it will electrocute the player.
The eyedrops are obtained by putting the ReVision Eyedrops through SCP-914 on the "Fine" or "Very Fine" setting. The resulting item from converting it on "Fine" or "Very Fine" setting have different effects. "Fine" eyedrops will slow down the blink meter for a longer period of time and alleviate some of the player's blood loss. "Very Fine" eyedrops will cause the player to stop blinking entirely for a prolonged period of time. However, the player's vision will become blurry over time until the player becomes completely blind for a set period of time, which can be dangerous when near SCP-173.
- Main article: SCP-500
A pill or white pill can be obtained by placing SCP-500-01 into the SCP-914 on 1:1 setting. It serves no function.
The upgraded version of the SCP-500-01 pill can be obtained by putting it through SCP-914 on "Very Fine". The pill doesn't heal any of the player's ailments, and instead will eventually turn the player into an SCP-427-1 instance.
- Main article: Documents
Putting it through SCP-914 on the "1:1", "Fine", or "Very Fine" settings will turn the hand into one with a darker color. This hand can be used to access the small blast door in SCP-049's containment chamber, bypassing its tunnels. This darkened variant can also be found inside Storage Area 6 behind several crates in the first portion of the area.
The clipboard is able to hold up to 10 items at a time. Inside the inventory, the player can drag and drop a document or keycard over the clipboard to attach it. Double clicking it will display all the items currently attached to the clipboard.
Putting it through SCP-914 on the "Fine" setting will make the paper clip stronger, increasing the clipboard's capacity to 15 items. Putting it through the "Very Fine" setting allows it to hold 20 items.
Equipping the night vision goggles enhances the player's vision, allowing them to see clearer and farther. They are capable of letting the player view SCP-966 instances and resisting the memetic effects of SCP-012. They can also be used in junction with the hazmat suit, to gain the benefits of both it and the night vision goggles. The goggles provide protection against SCP-895 unlike the standard goggles which will kill the player if they look at the monitor
The super night vision goggles are obtained by putting the night vision goggles through SCP-914 on the "Fine" or "Very Fine" settings. The "Fine" variation notably tints the goggles red and does not require batteries to function. SCP-895 and SCP-012's effects will be strongly resisted by the goggles.
The "Very Fine" variation tints the goggles blue and provides slightly more coverage than the "Fine" goggles. SCP-895's effects will be weakly resisted by the goggles, although it can still kill the player. The goggles will also detect and show the player's distance from nearby SCPs or other hostile threats in their vision. The actual points being triangulated are only updated every 10 seconds though, indicated by a timer seen at the top of the lenses. Unlike the "Fine" goggles, they require batteries in order to function. Caution is advised though since the timer's reset causes the player's vision to be obscured momentarily, allowing threats such as SCP-173 to move when in line of sight.
The cigarette is obtained by putting SCP-420-J through SCP-914 on "1:1". Using it will display one of the following messages:
- "I don't have anything to light it with. Umm, what about that... Never mind."
- "I quit that a long time ago."
- "Even if I wanted one, I have nothing to light it with."
- "Could really go for one now... Wish I had a lighter."
- "Don't plan on starting, even at a time like this."
- "You are unable to get lit."
- Being teleported to the Pocket Dimension.
- Curing all injuries and ailments.
- Heavy bleeding.
- Nausea, blurring the player's eyesight for a period of time.
It should be noted that the nausea cannot be cured using SCP-500, but rather smoking SCP-420-J. Also, even if SCP-106 is contained, the player will still be teleported to the Pocket Dimension, but SCP-106 will not appear in it.
The MasterCard is an item that has a chance of being spawned when putting any keycard through SCP-914 on "Very Fine", or it can be obtained by putting the playing card through on "1:1". It can be converted into 4 quarters by putting it through SCP-914 on "Coarse".
The playing card can be created when putting any keycard through SCP-914 on the "1:1" or "Fine" settings.
Both items can also be retrieved by interacting with SCP-1162.
It is a piece of paper folded into the shape of a crane. It serves no role in the game.
Emily Ross's Badge
The QR code at the bottom left reads:
"Emily Sharon Ross
The code on the badge is a set of geographical coordinates, which point to a shop entitled "Emily Ross Furnishings" in the United Kingdom.
Quarters can be created by putting a MasterCard through SCP-914 on "Coarse", which will make 4 of them.