SCP - Containment Breach Wiki
Register
No edit summary
(19 intermediate revisions by 8 users not shown)
Line 9: Line 9:
   
 
==Checkpoint Rooms==
 
==Checkpoint Rooms==
The '''Checkpoint Rooms''' are rooms which separate each zone in the facility. There can be several checkpoints that separate the Light and Heavy Containment zones as well as several that separate the Heavy Containment and Entrance zones. Going through the checkpoint between Light and Heavy requires a [[Keycards#Level 3|level 3 keycard]], while the checkpoint between Heavy and Entrance requires a [[Keycards#Level 5|level 5 keycard]].
+
The '''Checkpoint Rooms''' are rooms that separate each zone in the facility. Specifically, there's one between the Light Containment Zone and Heavy Containment Zone and one between the Heavy Containment and the Entrance Zone. There can be multiple checkpoints in each zone, but they all function similarly. Each one contains a security monitor flashing a warning about how [[SCP-008]] has breached containment, with the Light Containment Zone screen adding a small piece of text below the warning saying to head to "SURVEIL_ROOM" (the [[Light Containment Zone#Surveillance Room|surveillance room]]) to lift the lockdown. A [[Security Cameras|security camera]] can be found in the Light Containment's checkpoint on the righthand side of the Heavy Containment side.
   
  +
Each checkpoint room requires that a certain task before being able to cross them. In order to get through the Light Containment's checkpoint room, a lever must be flipped in the surveillance room to lift the lockdown on the zone, granting access to the Heavy Containment Zone. In order to get through the Heavy Containment's checkpoint, [[SCP-008]] must be contained by closing the gas canister inside its [[Heavy Containment Zone#SCP-008's Containment Chamber|containment chamber]]. Once it is contained the lockdown on the zone will be lifted, granting access to the Entrance Zone.
[[SCP-1048]] can sometimes be seen dancing in the observatory rooms.
 
  +
  +
After the lockdowns are lifted, each checkpoint's doors still require keycard access. Light Containment Zone's checkpoint requires a [[Keycards#Level 3|level 3 keycard]], while the Heavy Containment Zone's checkpoint requires a [[Keycards#Level 5|level 5 keycard]]. Both checkpoints have timed doors and will close after a few seconds, requiring the player to use the keycard every time they travel between zones.
  +
  +
[[SCP-1048]] can sometimes be seen dancing in the observatory rooms. On occasion, a variation of the checkpoint rooms can be found which contains an inaccessible keypad door, making them a dead-end room.
   
 
<gallery widths="250">
 
<gallery widths="250">
Checkpoint1 pic1.png|Entrance to the Heavy Containment Zone from the Light Containment Zone.
+
File:Checkpoint1FlashingScreen.png|Entrance to the Heavy Containment Zone from the Light Containment Zone.
Checkpoint1 pic2.png|Entrance to the Light Containment Zone from the Heavy Containment Zone.
+
File:Checkpoint2FlashingScreen.png|Entrance to the Entrance Zone from the Heavy Containment Zone.
Checkpoint2 pic1.png|Entrance to the Heavy Containment Zone from the Entrance Zone.
+
File:Light lockdown.png|The flashing screen at the Light Containment checkpoint.
Checkpoint2 pic2.png|Entrance to the Entrance Zone from the Heavy Containment Zone.
+
File:Heavy lockdown.png|The flashing screen at the Heavy Containment checkpoint.
 
</gallery>
 
</gallery>
   
 
==Exits==
 
==Exits==
'''Exits''', as their name suggest, are areas in which it is possible to leave the facility. These places usually have an elevator that can take [[Class-D Personnel#D-9341|the player]] up to the surface, since the site itself is mostly an underground complex.
+
'''Exits''', as their name suggests, are areas in which it is possible to leave the facility. These places usually have an elevator that can take [[Class-D Personnel#D-9341|the player]] up to the surface, since the site itself is mostly an underground complex.
   
 
{{main|Gate A}}
 
{{main|Gate A}}
{{main|Gate B}}
 
   
 
==Other==
 
==Other==

Revision as of 04:17, 19 March 2021

Light Containment Zone

Main article: Light Containment Zone

Heavy Containment Zone

Main article: Heavy Containment Zone

Entrance Zone

Main article: Entrance Zone

Checkpoint Rooms

The Checkpoint Rooms are rooms that separate each zone in the facility. Specifically, there's one between the Light Containment Zone and Heavy Containment Zone and one between the Heavy Containment and the Entrance Zone. There can be multiple checkpoints in each zone, but they all function similarly. Each one contains a security monitor flashing a warning about how SCP-008 has breached containment, with the Light Containment Zone screen adding a small piece of text below the warning saying to head to "SURVEIL_ROOM" (the surveillance room) to lift the lockdown. A security camera can be found in the Light Containment's checkpoint on the righthand side of the Heavy Containment side.

Each checkpoint room requires that a certain task before being able to cross them. In order to get through the Light Containment's checkpoint room, a lever must be flipped in the surveillance room to lift the lockdown on the zone, granting access to the Heavy Containment Zone. In order to get through the Heavy Containment's checkpoint, SCP-008 must be contained by closing the gas canister inside its containment chamber. Once it is contained the lockdown on the zone will be lifted, granting access to the Entrance Zone.

After the lockdowns are lifted, each checkpoint's doors still require keycard access. Light Containment Zone's checkpoint requires a level 3 keycard, while the Heavy Containment Zone's checkpoint requires a level 5 keycard. Both checkpoints have timed doors and will close after a few seconds, requiring the player to use the keycard every time they travel between zones.

SCP-1048 can sometimes be seen dancing in the observatory rooms. On occasion, a variation of the checkpoint rooms can be found which contains an inaccessible keypad door, making them a dead-end room.

Exits

Exits, as their name suggests, are areas in which it is possible to leave the facility. These places usually have an elevator that can take the player up to the surface, since the site itself is mostly an underground complex.

Main article: Gate A

Other

Main article: Pocket Dimension
Main article: SCP-860-1
Main article: SCP-1499 Landscape