This is a
list of all of the versions of released so far, listed in chronological order. The downloads to most of these versions can be found on a now un-maintained SCP - Containment Breach archive or the official IndieDB page.
Prior to the release of v0.1 of
SCP - Containment Breach, Regalis had been releasing various screenshots and demonstration videos of the game, showing off different aspects of it that he was working on. All of these videos contain many differences from the released versions of the game. Regalis has stated that he does not have any of these indev versions anymore.
Doors have a different opening sound, texture and model. The texture can still be found in the game's files under
SCP - Containment Breach/GFX/map/door.jpg, as it is used for other props.
Buttons have a different model.
There's no hand icon for pressing a button or picking up an item.
SCP-106 has a different spawn sound. There is a sound effect for when SCP-106 passes through matter.
lockroom had no decontamination gas in it. The CCTV monitors used a stretched out version of the original
SCP-173 has a different model and sound effects. The model can be found in the game's files under
SCP - Containment Breach/GFX/npcs/173.b3d from v
0.1- 0.1.2. The stone dragging sound effect can be found under
SCP - Containment Breach/SFX/StoneDrag2.ogg from v
0.1- 1.3.1. The blink and sprint meters were actually dynamic instead of using a series of static sprites to represent them.
Both meters turn red when they are low.
All differences from the previous video still apply here.
storeroom contains a refrigerator in the center of it. D-9341 yells when he dies.
It was later repurposed for the scream that plays when D-9341 enters SCP-914 on the "Rough" or "Coarse" settings.
All differences from the previous videos still apply here.
This version didn't have any SCP signs on containment chambers and merely showed a white sign with the SCP's number on it.
Large containment doors had a different model, texture and sound effect.
SCP-895's observatory room had a different computer monitor, most notably it included a mouse. A different sound effect plays while the player is looking at SCP-895's camera feed.
All differences from the previous videos apply here, except for the door opening sound effect which use the same sound found in v0.1.
decontamination gas doesn't cause the player's blink meter to deplete faster (although D-9341 still coughs and the blink icon is still outlined in red). Getting killed while wearing a gas mask would cause blood to splatter on the visor. The texture for the blood can still be found in the game's files under
SCP - Containment Breach/GFX/BloodOverlay.jpg from v0.1-0.2.
The blood overlay seen in the video.
The guard model shown in this preview screenshot is identical to the one used in v0.1. However, the model appeared to use textures at some point during development while the initial release left it untextured.
The model seen in the preview screenshot with textures.
This screenshot shows a radio in the player's inventory, despite the radio only being added in v 0.2.1.
The radio's assets can still be found in v0.1, albeit with a different appearance, meaning that it could've simply been un-finished during the initial release.
The HUD sprite for the radio found in v0.1.
April 18th, 2012
Added the option to select the graphics and audio device in the launcher.
Fixed the bug that occasionally stops the door from opening in the first room.
Fixed the collision problems with
SCP-173's containment doors (such as falling through the floor when near the doors or getting stuck inside them). Fixed the bug that made it possible to walk through the walls in the first room.
Fixed a bug that let
SCP-173 kill you through walls. Made some of the
rooms a bit brighter. Fixed some bugs that occurred when starting a new game after dying.
Some of the items sometimes stayed in the
Gas masks stayed on if it was equipped in the previous game. The rapid blinking caused by decontamination gas stayed for a while in the new game. New menu
music. Implemented Saving System, though it's still buggy.
Disabled Y button from teleporting you to
SCP-914. Fixed some typos in the code, may or may not have fixed bugs in-game.
Fixed the bug that made it possible duplicate SCP-420-J.
April 23rd, 2012
Added two new rooms.
Modified some of the textures.
Added new items.
Added new sound effects.
main menu is now scaled to fit any resolution. Added
console. Fixed some bugs in the saving system.
May 17th, 2012
Changed engine from
BlitzMax to Blitz3D, which added:
Bump and Specular mapping.
Better lighting, moving objects are now lit properly. Added
SCP-106's Pocket Dimension. New
SCP-173 model. Fixed a bug that made
SCP-173 "flicker" through walls. Added new rooms, items and sound effects.
Made it possible to choose the map seed.
Started stuff to the Options menu.
Fixed a bug that prevented the screen from going black when blinking with the navigator equipped.
September 13th, 2012
New rooms and events.
radio broadcasts. Some additions to
SCP-106's Pocket Dimension. Added SCP-106's
containment chamber. Added
SCP-079's containment chamber. New voice acting for
Security Chief Franklin during the intro sequence ( DukeLovesYou). Doubled the size of the inventory.
Re-added the maintenance tunnel.
Some improvements to the map generation algorithm.
Added noclip-command to the
console. The distance of the camera fog now changes depending on the amount of light.
Fixed the bug that stopped the player from blinking when holding a paper.
The player can no longer move faster by holding two movement keys at the same time.
Fixed the bug in the intro sequence that prevented the guard from shooting the player.
September 16th, 2012
Fixed the levers and buttons in
SCP-106's containment room. Fixed the bug that blocked the doors of the elevators to the maintenance tunnel.
Slightly modified the " room3pit"-room.
September 20th, 2012
SCP-106's recall procedure finally works (even though the voice acting is still missing). Improved pause menu.
October 30th, 2012
Gate B and multiple endings. Added
Mobile Task Force. New rooms.
Improved map generation algorithm:
Maps that are impossible to get through are no longer generated.
Removed the black "fake walls" that could appear sometimes.
SCP-106 now uses an A*-based pathfinding algorithm, so now it won't just float towards the player through the map. Sound clips for the lure subject used in
SCP-106's recall protocol. Added readable
computer screen monitors. New ambient sounds.
Added multiple loading screens.
Improved sound clips for
SCP-173 model. Added the wireframe console command.
Fixed some texture bugs in the map.
Added a track that plays when using
SCP-420-J. Added a console command that changes
SCP-173's texture to a jack-o-lantern. Minor bug fixes.
October 31st, 2012
Fixed a bug that cause empty black rooms to appear.
Improved the aim of the
MTFs. Fixed a bug that caused the screen at Gate B to crash the game.
Fixed a texture bug and the keypads in the room above the maintenance tunnel.
Fixed a bug that caused the game to constantly reload the MTF's sound effects, which would cause lag spikes.
November 3rd, 2012
Fixed the save file corruption bug.
Optimized map rendering a bit to improved FPS.
Fixed the decals in the
Pocket Dimension. Fixed the bug that crashed the game when opening the doors to Dr. Harp's or Dr. Maynard's office.
The lure subject can no longer appear outside SCP-106's cell.
November 5th, 2012
Fixed the bug that caused the player to fall through the map when loading a new game and in the
Pocket Dimension. Fixed some waypoint bugs.
Added a keycard in SCP-106's containment room.
November 9th, 2012
Fixed a bug in
SCP-079's containment chamber that made SCP-079 disappear and caused random black walls and floors to appear in the chamber and other rooms. Fixed the "black wall of fog" in the intro sequence.
Fixed some waypoint bugs.
November 9th, 2012
Fixed the bug that caused buttons and keypads to disappear when loading a saved game.
Fixed some lighting bugs.
Adjusted the height of the player and NPCs.
Fixed a bug that caused the access code on the burnt note to not work.
November 11th, 2012
MTF models are now animated.
Slightly improved MTF AI.
Fixed bugs with Gate B.
Fixed a bug that caused the player to clip through the ceiling in the cylindrical tunnels.
November 29th, 2012
Gate A and another ending.
Crouching and hiding mechanics. Improved intro sequence.
Improved Class-D models.
Improved MTF AI.
They now head to the last location the player was spotted in and start randomly searching for him.
They'll try to re-contain SCP-106 when they reach its containment chamber. Added an
injury/bloodloss system, so now it's possible (although hard) to survive being shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you. Injuries can be healed with first aid kits, but it takes some time (so you can't just start bandaging a wound while you're being shot at) and a regular first aid kit won't heal you completely. The degree of the injuries depends on which part of the player's body got hit - headshots are still instakill. Added the "injure [0-5]" console command.
Ballistic Vests. New
SCP-106 model. New scripted events.
SCP-173 will now move around the facility more actively. New rooms.
A subtle "zoom effect" when the player is looking at SCP-173 or SCP-106.
console command for spawning items. Added
Anomalous Ducks. Minor bug fixes.
November 29th, 2012
Fixed the bug that crashed the game when equipping a navigator or radio.
December 4th, 2012
SCP-096's speed. Fixed a bug that caused severe framerate drops when
SCP-096 was unable to find a path to the player. Added the ability to customize controls.
Fixed a bug that caused the game to crash when you put a first aid kit in SCP-914 on Very Fine.
New gunshot sound effects.
Minor bug fixes.
December 10th, 2012
Significantly reduced loading times when loading a game after dying.
Added different poses for
SCP-096's sounds. Added a loading screen for
SCP-096. S-NAV Ultimate now shows
SCP-096's location. Some minor bug fixes with Gate A.
The guard in the intro sequence no longer freezes when the player runs to the end of the hallway.
Optimized the blur effect.
Fixed the bug that caused
SCP-106 to get stuck inside its containment cell if you turned off the magnets after recontaining it. Fixed the "Femur breaker" sign in
SCP-106's containment room. Fixed the decals that appear when
SCP-106 spawns. Two new anomalous ducks.
Added dead bodies lying around the facility.
December 21st, 2012
Class-D models. Added
SCP-714. Fixed the bug that caused some of the doors to close after opening them.
Small bugfixes in
SCP-096's pathfinding. Fixed a bug that caused the MTFs to get stuck behind doors.
The checkboxes in the menu are now drawn properly even when using a lower resolution.
The cursor is now shown in the ending screen.
December 30th, 2012
SCP-096 model. Minor bug fixes.
New console commands.
January 27th, 2013
SCP-106's Pocket Dimension. More sound clips for the MTFs.
Minor bug fixes in the MTFs AI.
Some new prop models in the office rooms.
Containing SCP-106 now works properly. The server rooms are now easier to navigate through.
Changed the "Input" label on SCP-914 to "Intake".
April 13th, 2013
SCP-008, SCP-012, SCP-049, SCP-500, and SCP-1025. Improved map generation algorithm - now the map is divided into three "zones" ("
light containment", " heavy containment" and an office/research zone). New rooms.
Plenty of new scripted events, including:
Scenes where the player will witness staff trying to escape the facility with varied success.
An event where SCP-096 kills a guard. New items.
Added room specific ambient sounds.
Some optimization to
SCP-096's AI. Minor additions to the intro sequence.
decontamination gas texture. Reduced poly count on
SCP-173's model. Added security cameras around the facility.
Fixed a bug that caused the player to get stuck inside doors.
The viewable computer screens are now scaled up/down depending on the resolution.
The time and date of a save file are now showed in the "Load Game" menu.
April 14th, 2013
Fixed the door buttons in the nuclear warhead room and
SCP-008's chamber. Fixed the lighting in some rooms.
Removed the duplicate "
room2scps" room. Added new hallway to the first zone.
June 11th, 2013
The MTFs will now react to
SCP-173 and attempt to re-contain it. Added
Death Messages. Added a new room to the
Pocket Dimension. Minor tweaks to the Pocket Dimension's background ambience and wall textures.
Minor additions to the Tesla gate rooms (a warning sign and a light that shows when the gate is active).
SCP-106 a glossier appearance. Removed the unnecessary map.zip file from the GFX folder.
Removed the "wobble effect" from SCP-096's panic animation.
Improved lever texture.
Changed the layout of the
storeroom. New sound effects.
Fixed a bug that caused the elevator buttons to disappear.
Fixed a bug that caused
SCP-096 to panic when the player looks at its feet. Fixed the bug that occasionally caused some rooms to overlap each other.
Fixed the buttons in SCP-008's containment chamber.
September 24th, 2013
Fixed a bug that caused the game to crash when quick loading.
Fixed a few bugs with
SCP-294's liquids. Added new liquids to SCP-294.
November 1st, 2013
New rooms and textures in the
Pocket Dimension. Fixed a bug that replaced
corner rooms with a lockroom when loading a game. Fixed collision detection in
checkpoint rooms and SCP-513's containment chamber. Added new liquids to
SCP-294. Minor bug fixes with SCP-294.
Fixed a bug which caused lamps to function as keycard slots.
SCP-173's model. Fixed a bug which caused doors to disappear.
Optimized doors, buttons, cameras and cups dispensed by SCP-294.
Optimized several NPCs and reduced memory usage resulting in faster loading screens.
Fixed a bug which caused SCP-500 to give the player infinite stamina.
A scripted event where a
guard is killed by an unseen entity after entering an elevator. The guard in the
storeroom has been replaced with a janitor. Added a new ending at
Gate A. Changed the sprite used to show SCP-106's eyes in the distance.
January 6th, 2014
SCP-035 and SCP-148. Improved SCP-173 AI, fixed bug where it could teleport to the player.
PA system to the intro sequence. New sound effects and zone-specific ambiences.
Added texture-specific footstep sounds.
Bug fixes and new music in the
Pocket Dimension. Several bug fixes and a faster pathfinding algorithm for
SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monitor in the facility. Redesigned
SCP-008's containment chamber.
Gate A is now more difficult to reach. Fixed a bug where the
cafeteria would spawn in the Heavy Containment Zone. Dropped items will no longer clip through each other.
Fixed crashes in several rooms.
Game won't freeze when loading reaches 45%.
MAVs are now less frequent on the
Launcher. Levers will no longer reset when you load a previous game.
When the game is paused, it will automatically un-pause with the message "
STOP HIDING.". Added a scripted event in the end room where a janitor is attacked by SCP-106.
February 7th, 2014
Fixed a bug involving
SCP-173's spawning system. Anti-aliased text and new fonts in the GUI.
radio and s-nav models. The camera now zooms into keypad when the player uses them.
New button/keypad textures.
New ambient sounds.
New version of
The Dread which now properly loops.
SCP-106's texture has been reverted back to its pre-0.7.2 version. Fixed a bug which caused SCP-173 to attempt to open a keypad door (which caused 173's opening door sound effect to repeatedly loop).
SCP storage chamber to Light Containment. Fixed a bug that displayed the "
you take off the / gas mask / hazmat suit " message when dropping the item despite not equipping it. ballistic vest Fixed a bug that caused the player to be crouched upon loading a saved game.
Added a custom RoomMesh format (called
.rmesh) for faster loading times and more efficient memory usage.
Fixed bugs regarding SCP-106's
recall protocol. Fixed a bug that caused the player to fall through the floor.
Fixed door that leads to the void in the
small server room. Placed the
large testing chamber's keypad door correctly. Fixed a bug which caused the MTFs at
Gate A to not get the player when SCP-106 is contained. Optimized event sounds.
February 10th, 2014
Fixed a bug that crashed the game when equipping a
gas mask, hazmat suit or ballistic vest. Fixed a bug that crashed the game when teleporting to a room that doesn't exist.
Removed the 2D button overlay on keypads.
The keycard/keypad door-opening sound effect will no longer interrupt other sound effects.
Removed a keypad in the server farm.
July 30th, 2014
SCP-066, SCP-860, SCP-939, and SCP-970. New rooms.
MTF and Guard models. Major changes to MTF AI.
New additions to the intro and new event moments after the breach.
Fixed a bug where the guard in the intro could get stuck in doorways.
Improved the method for detecting when the player is viewing
SCP-096's face. Improved
SCP-049 model. SCP-049 can now use elevators.
Gate A is now more difficult. Some doors now have DNA scanners.
music and ambient sounds. Improved sound effects.
Optimized rendering, AI, and lightmaps.
Maintenance tunnels are now randomized. Escaping the Pocket Dimension is now much easier.
A majority of the voice acting has been redone.
Added an easter egg of SCP-055 at the end of the game.
August 1st, 2014
Optimized room rendering.
Fixed performance issues on Windows 8.
Fixed a bug which could cause the maintenance tunnel elevator to face the wrong way.
Fixed a bug which made
SCP-860's testing chamber cause a Memory Access Violation. Fixed the
SCP-066 duplication bug. Fixed
SCP-970's looping effect. Fixed the broken
Radio and S-Nav. Fixed the
severed hand's spawn. Fixed a bug which caused the DNA scanners to be accessed using any item.
Fixed clipping doors appearing in corner rooms.
August 3rd, 2014
Fixed the bug that prevented
SCP-049 from killing you when it was touching the player. Fixed the broken lure subject monitor in
SCP-106's containment chamber. Fixed a bug that sometimes caused the doors to the exits to stay locked.
The wooden door in SCP-860's
testing chamber now has proper collision. Bump mapping finally works again.
Fixed a bug that caused the apaches at
Gate B to hit the player with 100% accuracy. Made the guard conversations in the intro sequence into separate voice clips so that all of the dialogue doesn't sound it's just coming from
Agent Ulgrin. The map generation algorithm is less likely to generate maps with any important rooms missing.
suicide guard voice clip now plays correctly. Improved walking animations for the guards.
Modified SCP-106's pathfinding system.
Map Creator now shows all the placeable rooms.
August 3rd, 2014
Fixed the " guardconvo.ogg not found"-error in the intro.
August 8th, 2014
Severed Hand no longer crashes the game when placed in SCP-914. Quicksaving is properly disabled in keter mode.
Wireframe mode can now be properly toggled between on and off, and will reset its value when the game is reloaded.
SCP-294 no longer crashes the game when attempting to enter nothing.
SCP-970 no longer teleports the player to the incorrect location when the player closes the door behind them before moving forward. Framelimiting can now be disabled by setting framelimit to 0 in the
September 16th, 2014
Revised several sound effects.
The wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open.
DNA scanners no longer crash the game if no item is selected. Fixed a bug which caused the game to crash when
SCP-079 spoke in the large testing chamber. Inputting "
DEATH" into SCP-294 no longer crashes the game. Locked an unlocked door in the intro sequence.
Added a vsync option in the
Fixed a bug which caused the
storage room to crash the game if bump mapping was enabled.
Guards and MTFs no longer disappear when not in the player's direct line of sight. Maps made in the
Map Creator no longer crash during the intro sequence. Checkpoint Rooms no longer spawn in the incorrect location.
October 31st, 2014
Added a gamma slider to the options menu (currently only works while the game is running in fullscreen).
The props in the rooms (lamps, chairs, etc) are no longer included in the actual room model anymore, but instead now use a single model for each prop. Reduces memory consumption and the file size of the room models.
Improved versions of the old door sounds.
The correct sounds are now played when opening/closing the large containment doors.
Added a new room to the
Pocket Dimension. New
SCP-106-related event. Improvements to the 106 event in the
end room. Added new ambient sounds which play for a short period of time after the intro sequence.
SCP-066 sound effects. Re-balanced the
keycard system. The player now walks slightly slower during the intro in order to match the speed of the guards.
May 14th, 2015
SCP-178, SCP-1074 and SCP-1123. Added
night vision goggles and clipboard. Added an
achievements system. Added a
difficulty system. Added the
trench in the Pocket Dimension. Some changes to the
maintenance tunnel. The SCPs that can "teleport" from waypoint to another (such as
SCP-173) can no longer teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore. Fixed a bug which prevented the player from being able to walk up stairs.
Optimizations to the way NPCs are animated.
FPS doesn't drop as drastically when the MTF spawn anymore. Minor bugfixes in the MTF AI.
Room-specific ambient sounds are re-enabled.
Optimizations to the room models:
The "shared prop model" system added in 1.0.6 is now implemented in all rooms.
Only room models that are used in the generated map are loaded. Fixed an exploit that allowed the player to use
SCP-970 to duplicate items. Removed the "drawportal" from the
door leading to SCP-860-1 to get rid of the crashes caused by it on certain computers.
SCP-939's attack animation doesn't glitch anymore when running away from it. Gamma slider works the way it should now.
May 15th, 2015
May 15th, 2015
Removed a wall that obstructs the path to
SCP-035's containment chamber. Fixed several bugs regarding SCP-035's animation.
Fixed a bug that caused doorways leading into nothing to be generated in the
Entrance Zone Equipping the
night vision goggles no longer increases fog distance after dropping the goggles or equipping SCP-178 or the gas mask while the goggles are still equipped. Fixed a bug that prevented the
SCP-1074 event from properly ending. If the game fails to load a sound, it will now display an error message in the console rather than crashing the game.
May 15th, 2015
Fixed a bug which cause the player's vision to turn black when equipping SCP-178 or a gas mask.
May 16th, 2015
The player can no longer get stuck in the well at the end of the
trench. Fixed a bug which caused
death messages to appear in the pause menu. SCP-178's overlay no longer stays after dying or reloading.
Fixed a bug where exiting SCP-860-1 caused the player to end up on the same side of the testing chamber they entered 860-1 from.
May 17th, 2015
SCP-860-1 and maintenance tunnels not saving, causing them to regenerate after reloading a save. Changed elevator messages so players will know they don't have to spam the button.
Sprinting exhaustion noises don't play if the sprint key is not pressed.
SCP-106 killing you the second you enter the Pocket Dimension.
SCP-173 can no longer fly off the ground. Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls.
SCP-1074's texture not changing to the empty canvas when the player is wearing SCP-714. Fixed the player being permanently stuck after the SCP-1074 event ends.
room2nuke elevator teleporting you to the void. Fixed
Security Chief Franklin using a Class-D texture in the intro office. Made
Izumi Junko's notes smaller. Fixed the camera spinning out of control when you unpause the game.
Fixed the camera spinning when looking at a
.ini files are loaded only once and then kept in memory, slightly reducing file reading.
SCP-079's sounds no longer play during the intro sequence. The game can load up to ten tempsounds instead of just one, so no sounds are interrupted by others anymore.
Fixed crashes related to security cameras.
September 2nd, 2015
Removed a wall that was preventing access to the
archive room. Fixed a texture error in
room2_3. Fixed SCP-205's containment chamber being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way.
August 3rd, 2016
SCP-1162 and SCP-1499. Reduced the poly count of
SCP-096's model. SCP-096 and
SCP-049 now spawn in more locations. Expanded the
storage room. Improved SCP-049's AI.
AI bugfixes and optimization.
More reactions to various SCPs.
Being spotted by a security cameras will now alert MTFs to the player's position. Added new rooms.
Added more characters to the intro sequence.
Added more graphics options
Added borderless windowed mode.
The options menu can now be accessed from the pause screen.
Any sounds which haven't been used by the game for more than 5 seconds will be ejected from memory now.
Omni keycard is now more difficult depending on the "Other Difficulty Factors" setting in the difficulty system. Improved lighting.
Channel one of the radio can now play custom audio files through the directory
SCP - Containment Breach/SFX/Radio/UserTracks/.
Added a resolution selector to the
Map Creator alongside some visual and stability improvements. Removed SCP-1074.
Door buttons can no longer be accidentally clicked by closing the pause menu anymore.
Fixed the footstep sounds for other
Class-Ds. Fixed random Class-Ds and scientists occasionally appearing in random places throughout the map.
checkpoint rooms occasionally leading into the void. Fixed saves not being deleted when the permanent death option was enabled.
Fixed a bug with
SCP-372's containment chamber's collision. Fixed UI messages overlapping with documents that are being read.
SCP-789-J's event now triggers properly. Fixed being able to grab
SCP-1123 through the glass in its chamber. Fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
Miscellaneous bugfixes to how the MTFs work at
Gate A and Gate B. The second sound clip during the
suicide guard event now triggers correctly.
SCP-106's spawn sound no longer plays at Gate A if SCP-106 has been contained. SCP-106 is now unable to spawn inside
SCP-860-1. Fixed a bug that prevented SCP-860-2 from spawning under certain circumstances.
August 9th, 2016
Removed the FastExtension and FastText libraries.
Allows the game to be compiled on Blitz3D v1.108c, rather than v1.106.
Includes bug fixes relating to newer versions of Windows. Gamma changes will now take effect in windowed mode.
Updated the world model textures and icons for documents and notes.
SCP-1499-1's AI. Changed the way
SCP-049 spawns in its containment chamber.
Emily Ross' badge, the movie ticket and the old badge can now be put in the clipboard The "Other difficulty factors" setting now affects the difficulty in acquiring upgraded
keycards from SCP-914, as well as the overall speed of hostile NPCs. The music and sound effects volume sliders are now saved.
Improvements to how documents are loaded.
Fixed a bug that caused saved games to load up NPCs with incorrect internal IDs, causing them to be assigned to incorrect events or crashing.
surveillance room's event breaking when reloading from a save. Fixed collision bugs in the surveillance room and
shared conference room.
SCP-106 and SCP-372 will no longer appear in SCP-1499's landscape. Fixed crashes relating to SCP-1048-A's event.
October 7th, 2016
Compiled the game using Juanjpro's "MavLess Blitz3D".
The game now updates an error log rather than immediately crashing when an error occurs. Redesigned
Added color coding.
Added the ability to scroll through previously displayed console messages.
Pressing up or down now cycles previous commands into the input field, without having to retype the command. Added a new variant of the
lockroom, four-way hallway and 2-level office. Added an event to the
Tesla coil hallway in which a scientist gets killed while running through the Tesla gate. Added a new variant of the
night vision goggles. Adjusted the aspect ratio of badge textures.
battery model. Optimized the rendering of adjacent rooms.
Adjusted the spelling and grammar for a majority of in-game text.
Extended the parameters of the "help" console command.
SCP-173's model so that it no longer applies its texture twice. Added unique locked door and DNA scanner sound effects.
Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at.
Same thing for SCP-939's alert sound effects, only with a delay of three seconds. The
hazmat suit now automatically equips when the player picks it up. Renamed fake fullscreen to borderless windowed mode.
The blink meter's timer is now randomized.
HUD elements (by Brokami). The
end room event no longer occurs if SCP-106 is already contained.
SCP-079 no longer opens the door to Dr. L.’s office if the remote door control system is turned off. Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room.
Disabled camera fog at
Gate A and B. Re-positioned the Gate B
watch guard so it will now properly shoot the player when they are within range. The player can now save at the entrance to Gate A.
Added an option to disable console functionality while in-game.
The keys for quick saving and toggling the console can now be rebound in the controls menu.
Added the ability to quick load from the pause menu.
Renamed some buttons on the quit menu to better explain their functions.
Refactored the SFX folder whilst removing duplicate/unused sounds.
Fixed a crash involving the disabling of anti-aliased text while in-game.
Fixed a runtime error caused by saving and reloading inside
SCP-205's containment chamber. Added extra hitboxes to
SCP-049's containment chamber, Storage Area 6 and the T-shaped variant of the metal corridors, preventing the player from falling through the floor in certain spots of these rooms. Adjusted
SCP-096's collision detection. SCP-096 will no longer become triggered when looking at its face while the player's eyes are closed.
Fixed the severed hand in room3storage falling through the map.
SCP-106 being invisible during the grated hallway event. Fixed SCP-106 instantly respawning after going through a Tesla gate.
Fixed the SCP-939 instances not being able to kill the player.
Fixed the "halloween" console command.
Security Chief Franklin using the default scientist texture during the office event if the intro sequence was enabled. Fixed a bug that caused SCP-096 to spawn too frequently.
Fixed a bug that caused the
guard's model to tilt incorrectly when aiming at the player. Fixed an arbitrary runtime error that occurred when dropping an item.
Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map.
Fixed a bug that caused the Tesla coil hallway's event to constantly loop if the player exits the area fast enough.
Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms.
Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens.
Fixed SCP-079's broadcasts playing during Gate A, Gate B and when the game is paused.
Fixed some issues relating to Windows 10. This includes a fatal bug that caused no items to spawn in the map.
achievement descriptions leaking outside of their tooltips. Fixed a framerate dip when viewing the coin from
SCP-1162. Fixed several issues with both Gate A endings.
October 30th, 2016
Moved audio settings to their own location in options.ini.
medical bay and elevator machine room.
SCP-173's halloween texture is now automatically applied when the system's clock is set to October 31st. Added an auto-updater.
Added the ability for the
night vision goggles to suppress SCP-895's effects. The
propaganda leaflet now disappears from the player's inventory when the SCP-1123 event finishes. The player now dies when using SCP-1123 outside of its chamber (via
SCP-714). Added tooltips to the options menu.
Added more graphical options.
Updated hand icon when picking up items.
Tesla gate activating when the player is above the room. Fixed a bug that caused AAText to not render properly at small resolutions.
SCP-860-1's ambience not playing inside the forest. Fixed a bug that caused secondary lighting to affect
Gate A and B. Fixed a bug that prevented swapping between night vision goggle variants.
Fixed the night vision goggles not working when secondary lighting is off.
Fixed the "reset096"
console command. Fixed
SCP-079's broadcasts triggering during SCP-1123's event. Fixed
SCP-682's roar playing in SCP-1499, SCP-860-1, and SCP-1123's events. Fixed
SCP-106's spawn in SCP-895's containment chamber. Fixed bugs relating to the
intro office. Fixed SCP-895's monitor freezing when the coffin camera was disabled.
SCP-294's injuries, bloodloss, explosion, and blink/stamina effect parameters. Fixed SCP-294's dispensing sounds.
Fixed an oversight that allowed the player to leave 1123's chamber before the event completed.
Fixed SCP-1123's pickup sound (when SCP-714 is equipped).
Fixed the very fine night vision goggles staying equipped when they are dropped.
Added a confirmation dialog when deleting save files.
Added more SCP-294 drinks.
December 23rd, 2016
Added an OpenAL wrapper created by Mirage Labs.
Added bump mapping and texture LOD selection.
syringes. Added new
SCP-294 drinks. Added a vomit parameter to SCP-294.
battery textures. Leaving the name field blank when creating a new game now sets the game name to "untitled".
Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game.
Class-D/ Scientist textures are now pre-loaded into memory as a slight optimization. Changed the theme that plays inside
SCP-1499's dimension. Added a
theme to SCP-914's containment chamber. Added Devil Particle System by bytecode77.
Fixed collision issues with the structures in SCP-1499's dimension.
Fixed some errors with the chunk mechanics within SCP-1499's dimension (chunks can now be spawned to infinity).
SCP-860-2's spawning logic and fixed a bug that made it unable to attack the player while they are moving. Fixed visual bugs relating to the disabling of secondary lights.
Fixed a bug that caused
SCP-1048 drawings acquired via SCP-1162 to not work. Fixed the framelimit value resetting itself to large values after quitting the game.
eyedrops texture using the strange bottle texture. Fixed the gas mask in the
storeroom having a reduced size. Fixed some mis-placed buttons in the storeroom and the
elevator machine room. Fixed the
maintenance tunnels not generating based on the selected seed. Fixed bugs relating to the "spawn" and "tele" console commands.
Added voice lines to the MTF units whenever they detect SCP-049.
December 29th, 2016
SCP-914 refinery system for keycards. Updated the auto-updater overlay.
Replaced the OpenAL wrapper with FMOD library streaming.
SCP-173's default speed slightly. Added CPU details to the debug HUD.
Fixed lighting bugs with the props in the medibay and the
syringe model. Fixed an animation bug with the
scientist in tesla coil hallway. Fixed a bug that caused the event in
SCP-008's containment chamber to break if SCP-173 is contained. Fixed a bug where multiple
SCP-513-1 could spawn. Fixed a bug that caused the secondary lighting to be turned off after exiting
SCP-860-1. Fixed some collision detection issues in SCP-1499's dimension.
April 14th, 2017
New animations for the SCP-008-1 infected human.
Changed the room where the player appears when leaving the pocket dimension.
Revamped SCP-066's texture.
Added an event to
SCP-860-1 in which Agent Izumi Junko's silouette can be spotted in the forest. Restricted the ability to use ":", "/", "\" and "." characters in a save file name to prevent file system issues.
Added an Undertow Games startup video.
Changed the range of the frame limiter from 10-200 FPS to 20-120.
Reduced the number of SCP-966 instances from 8 to 4 to be inline with its article.
Fixed a bug that caused the camera fog value to remain increased after reloading a save file with the night vision goggles equipped.
Fixed the transparency effect of the brushes on
SCP-939's model. Fixed an oversight where
SCP-714 would not halt the effects of SCP-895 and SCP-1025. Fixed SCP-1025 achievement's not being unlocked when it is picked up.
Adjusted SCP-895's hidden "sanity meter" so that it will now deplete when not looking at the monitor feed.
Attempted to fix a bug that caused
SCP-106 to teleport to the same location as the player when it appears at Gate A. Fixed the explosion effect for
SCP-294 drinks. Fixed items falling through the floor in
SCP-1499's dimension after exiting and re-entering the area. Fixed SCP-939 instances freezing after leaving SCP-1499's dimension.
SCP-173 appearing on the walkway in the starting room after reloading a save. Fixed a bug causing
Agent Ulgrin and Security Chief Franklin to dissappear when reloading a save file in the intro office. Fixed the blur effect when exiting the
Pocket Dimension. Fixed NPCs and items not getting teleported when travelling with an elevator.
Fixed the glass in the
Small Testing Room not appearing after the game is reloaded to a point before SCP-173 shatters it. Fixed
SCP-035 disappearing from the face of the possessed scientist after reloading the game. Fixed
SCP-205's event not working after reloading the game. Fixed errors being thrown after the player dies from viewing SCP-895's feed.
Removed the "bb_fmod" DLL since it caused runtime errors.
surveillance room monitors. Fixed the head rotation of the MTF units when looking away from SCP-096.
June 6th, 2017
The barrel in
SCP-008's containment chamber now displays an arrow to indicate that the canister needs to be pulled down. The player now gets infected by SCP-008 if they get close to its canister while
bleeding and not wearing a hazmat suit. Swapped the SCP-914 outcomes for the
night vision goggles on "Fine" and "Very Fine".
MTF units now kill the SCP-008 zombie if they encounter it. Revamped
guard animations. Added custom resolution selection for the
Map Creator. You can no longer use certain items while others are equipped (for example,
eyedrops can't be applied while wearing a gas mask). Saving is now possible at
Gate B's entrance. Removed unused animation from
SCP-966's model file. Revised
SCP-914's keycard refinery system again. Added Third Subvision Studio startup video.
Fixed a crash that occurred while quick-loading a save file.
The SCP-008 cutscene no longer triggers if the player turns into a
SCP-049-2 instance or is inside SCP-860-1/the Pocket Dimension. Fixed a bug that prevented the player from picking up more items after the inventory had previously been full.
Fixed a bug that caused
SCP-173 to break the glass in SCP-008's chamber when it was not inside the room. Fixed the
severed hand remaining selected after using it on a DNA scanner. Fixed the CCTV monitor in
SCP-106's containment chamber not rendering at all. Fixed a bug that caused multiple blood decals to spawn during the
suicide guard event in the toilets. Fixed bugs relating to the slider in the map creator.
The player can no longer save using their bound key during the death animation.
Closing the loading screen by left clicking doesn't open/close nearby doors anymore.
Fixed a crash that occurred when opening the player's inventory.
The fog doesn't turn white anymore if you go to the Pocket Dimension by taking off
SCP-1499. Fixed items, NPCs and the player falling through the floor if the room is not rendered.
Fixed a bug that cause items' drop speed to increase each time one is been picked up.
Tweaked map generation logic to prevent room overlapping issues.
Fixed the levers in the electrical center so they can't be flipped through the control panel anymore.
Updated the Nine-Tailed Fox announcement voice lines.
October 30th, 2017
Map Creator. Added a credits screen after the ending screen.
Added new step sounds for
SCP-939 and SCP-966. The scientist possessed by
SCP-035 can now be encountered after he's released from the containment chamber. MTF units now inform the control if they want to scan the cameras.
New radio voice lines for the
MTF units. Reduce the time it takes for MTF units to shoot at the player after spotting them.
Minor changes to the
The player's stamina now decreases 10% slower.
Stamina regeneration is faster while the player is not walking. Made
SCP-106 slightly harder to shake off when it's chasing the player. Revamped a few textures for dead
Class-D personnel. Restricted the ability to use "<" and ">" characters in a save file name to prevent file system issues.
Minor improvements in the Server Room (room2servers) event.
The officer during the
SCP-1123 event now has a reloading animation. Flipped the texture of the S-Nav's model so it is no longer flipped.
The SCP-106 victim in the
T-shaped hallway no longer floats at the top of the ceiling. Fixed the refuse event of
SCP-079 not playing. Reduced the loading times of
SCP-1025's pages. Fixed certain disconnected waypoints in
SCP-106's containment chamber. Fixed a bug that caused
SCP-096's speed to be affected by the game's framerate. Fixed a lighting glitch that occurs after the
maintenance tunnels have been generated. Fixed SCP-049's event resetting in the
surveillance room after loading a save file. The fog should now properly reset to its normal value after equipping the
night vision goggles and loading a save file. Fixed a bug allowing
SCP-970 to duplicate items. Fixed the player's path when being drawn to SCP-012.
SCP-294 crashing the game if the player uses a single whitespace character as the input. Fixed SCP-294's drinks not being transparent if their alpha value is set to 0.
Fixed the doors in SCP-1123's event not being rotated correctly after loading a save file.
suicide guard's position in the restroom. Fixed a map generation bug that occasionally caused rooms to be rotated to an invalid angle.
Fixed a bug that caused the RNG to break when using specific map seeds.
Fixed SCP-096's scream still playing when the player teleports to the SCP-1499 dimension.
July 29th, 2018
SCP-427. New events in
SCP-1499's dimension. Added 50 cent coins to the game.
Added a wallet item, allowing you to store coins.
Added the missing containment door inside of SCP-372's containment chamber.
Added a little message that tells the player to "kneel" in the
Pocket Dimension's throne room. The player can no longer escape through Gate A and B if
SCP-096 had been triggered. Cut the amount of bloodloss inflicted on the player in the pocket dimension's trench by 75%.
SCP-106 will now go straight towards the player if they are not able to find a path towards them. Changed SCP-106's containment chamber to requiring a level 4 keycard instead of a level 3.
SCP-500 won't heal any injuries and bloodloss anymore, but instead can cure SCP-966's effect. Changed the label colors for Safe SCPs to green and for Keter SCPs to red.
The MTF units now shoot the player if they are too close to the player in the service tunnels at
Gate A. Player now vomits before dying by
SCP-895's effect when viewing the monitor. The "Fine" Night Vision Goggles get affected by SCP-895's effect as well.
Added a tesla caution sign at the floor.
Updated the Map Creator
Added an option to enable/disable adjacent door spawning in the 3D viewer.
Revamped the design of the 2D grid.
Selecting a room in one view now keeps the selecting when tranistioning to the other view.
Zone sizes can now be scaled.
Names and descriptions can be attached to each map.
Maintenance Tunnels and SCP-860-1 layouts can be edited now.
Fixed an exploit that caused the blinking sprite to be rendered invisible after alt-tabbing the game.
The inventory cannot be opened while the SCP-008 zombie cutscene plays.
The "Battery low" text won't overlap with the "Scanning" text while wearing the "Very Fine" Night Vision Goggles.
Fixed the player's rotation when the elevator arrives at Gate A.
The ending screen won't appear anymore when you go to Gate A or B, load the game and die afterwards.
Fixed SCP-1499's dimension buildings spawning inside the facility.
The progress bar of the first aid kit won't stay at its current value if the item has been deselected.
The inventory and the main menu cannot be opened anymore while using
SCP-294. The correct damage sounds will now be played when the player gets attacked by the SCP-035 tentacles.
Fixed the buttghost event having a chance not to spawn.
Fixed a bug that caused certain CCTV screens not being able to be used for saving on the Euclid difficulty.
The femur breaker can't be pressed anymore if the sound transmission is off in SCP-106's containment chamber.
The S-Nav navigator now works properly with custom maps.
The intercom transmission from SCP-106's chamber won't play anymore if the player is in the SCP-1499 dimension, Pocket Dimension or the forest.
Fixed the monitor in SCP-106's containment chamber being off after reloading the save file.
Fixed a ton of memory leaks occuring at Gate A and B.
A lot of fixes related to SCP-106 not appearing in the Pocket Dimension.
August 19th, 2018
Added the ability to toggle mouse smoothing.
New voice lines for
SCP-049. Decreased the spawn rate of SCP-049 and varied it depending on difficulty.
SCP-714 while wearing the "Very Fine" Gas Mask or Hazmat Suit no longer grants infinite stamina. Changed the default position of the player when he spawns in
SCP-1499's dimension. They now face the entrance of the church. Fixed the player falling through the floor when reloading inside of
SCP-860-1. Changed the 50 cent coins to quarters.
Added 2 coins to the cafeteria.
Made it possible to use a coin from
SCP-1162 on SCP-294. The player cannot pick up the drawing from
SCP-1048 anymore if their inventory is full. You can no longer use, drop or pick up any items while wearing a Hazmat Suit.
The Heavy Gas Mask and Hazmat Suit variants now protect against the effects of
SCP-895 and SCP-966. You cannot put SCP-714 into the wallet anymore.
Fixed the camera spinning after the game suffers a lag spike.
Miscallaneous fixes to
SCP-966's pathfinding. Fixed a bug where SCP-966 could use keycard-locked doors while the player is holding a keycard.
Fixed a visual glitch where SCP-895's feed would still be displayed after putting on SCP-714, the Heavy Gas Mask or the Heavy Hazmat Suit.
↑ Memory access violation, a general error.